Development Log
Technical insights, development updates, and system architecture notes from building innovative AI frameworks and game systems.
Side Quests and Real Life
Sometimes you get sidetracked. Sometimes life happens. Updates will slow down, but the project continues.
Side Quests and Real Life
Got sidetracked with music composition and creative projects. Real life is happening, funds are tight, and VCR development is slowing down. Honest update about where things stand.
Layer 2 Blueprint: Documentation as Discovery
Why sometimes the most important work is the work that doesn't show up in the game. Seven diagrams, one breakthrough, and the psychology of invisible progress.
The Phased Arbiter & Sound Engineering
Breaking the FSM Arbiter into digestible phases, discovering Suno's vocal magic, and building the infrastructure that turns chaos into gameplay
Glitch Effects and Easter Eggs
Hero section polish, AI collaboration workflows, and subtle branding through interactive details
Layer 1 Is the Beating Heart
Why fast phonetic analysis became the core of Voice Chain Reaction, and how architectural clarity leads to better game design decisions
Layered Voice Detection Systems
Building a four-layer voice detection pipeline for Voice Chain Reaction, refactoring enemy systems, and celebrating personal milestones
Project Pivots & Hardware Constraints
Navigating development challenges with aging hardware, strategic project pivots, and hard-learned lessons about documentation and version control
Git LFS & Project Organization
The surprisingly complex process of setting up Git LFS for Unity projects, organizing vendor assets, and keeping repository history clean and meaningful
Animation Integration & DOTS Experimentation
Integrating Mixamo animations with third-person controllers, building DOTS/ECS foundations, and reflecting on old hardware that's seen me through countries and careers
Pivot to DOTS/ECS
Archiving the old behavior tree system and building fresh with DOTS/ECS. Sometimes the brave path is the right path.
Refactoring Behavior Trees
Killing God Objects, cleaning up the Blackboard, and laying groundwork for DOTS/ECS migration
Securing the Brand
First devlog entry: Domain registration, project archival decisions, and strategic pivots